Tuesday, July 11, 2006

Lego Robo Power!!!

Lumpley Games have a new (free) game called Mechaton up on their website. Now the problem with most tabletop mecha games is the scads of money you spend on buying miniatures (Battletech anyone?), or on unsatisfactory standup card versions of them.

The nice feature here is that they've got rules for making your mecha out of Lego. The abilities your mecha has are dependent upon how you build them. here are some examples:


Pics courtesy of Ninja Monkey J

Apart from the sheer genius of tapping into the combined geek-power of Lego and mecha wargaming, this game is also great because it allows easy customisation of mecha from the same set of parts, so puchase costs are minimal. In case you're wondering what kits you might be interested in, some basic research has shown me that some of the best kits are Exo-Force, Robo Platoon, and Robo Pod. You might also find Dino Pod, Mythical Creatures and Motion Power interesting for the walking and sundry bits.

My son is just getting into Lego now, and I would love to have a game we could play together, or that I could set up for a silly afternoon with a bunch of beer-toting mates.

By the way, for the ultimate in Lego mecha figures, go no further than NeutronBot.com, with Soren's models being the most mecha-like.

Friday, July 07, 2006

The Iron Code

I've been re-reading my Druss the Legend books this week, somehow I'm missing Legend, which is the first one I read (and the first written). One of my favorite bits of prose is the Iron Code that Druss is taught by Shadak, one of his first mentors:
“Never violate a woman, nor harm a child. Do not lie, cheat or steal. These things are for lesser men. Protect the weak against the evil strong. And never allow thoughts of gain to lead you into the pursuit of evil. Never back away from an enemy. Either fight or surrender. It is not enough to say I will not be evil. Evil must be fought wherever it is found.”

The Iron Code


I love the uncompromising quality of that code, the assumption is not that all fights will be won, but that no fights will be shirked. I would be the first to say that sometimes discretion is the better part of valour, but that is something that does not fit in the simple black-and-white world of Druss.

However, author David Gemmell is not soft on Druss, he admits that the courage of a father that backs down from a fight to protect his family may well be greater than the man that allows his ego to lead him into confrontation. So the code provides a moral compass for a character that admits it is not the only way to live - in Druss' terms he would simply see one rule for himself and another for others with different needs. Seeing Gemmell handle Druss as a father figure would have been interesting, but as he is first introduced facing his death it would require an alternate timeline to work.

Hmmm ... I'll have to see whether Gemmell makes any of his other heroic figures fathers.